Why App Store screenshots get rejected (guideline 2.3 explained)

By Alistair CooperPublished October 27, 2026

Facts checked against the stores’ own documentation on October 26, 2026.

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Four screenshots of Kindred, a fictional dating app made in Screenodon, under a red Metadata Rejected label, beside three rule cards: 2.3.3, show the app in use in more than half of each device’s screenshots; 2.3.7, no prices; 2.3.10, no other platforms.

The short answer

A guideline 2.3.3 rejection means App Review decided your screenshots don't show the app in use.

  • For each device, more than half must show the app working, not just title art, a login page or a splash screen.
  • The rest of section 2.3 rules out prices, other platforms, content unsuitable for 4+ and material you lack rights to.
  • Fix the set, then reply or resubmit with the same build.
On this page

App Review treats your screenshots as metadata, so a set that breaks section 2.3 of the guidelines holds up the release until you fix it.

Each rule below is paraphrased from the App Review Guidelines (last updated October 16, 2026).

App Store screenshot rejection under guideline 2.3.3

The guideline also allows text and image overlays, for example an animated touch point or Apple Pencil to show input, and extended functionality on the device, such as the Touch Bar.

How many screenshots must show the app in use?

Apple's guidance page for 2.3.3 adds the part that's easy to miss. App Review looks at the set for each supported device and approves a submission only when more than half of the screenshots show the app in use. The others can be marketing images. Apple's examples are two of three, and three of four. With an even number of screenshots, exactly half fails.

Counting the screenshots that show the app in use

Lull is a fictional bedtime story app. App Review judges each device’s set, in each language, on its own.

Worked example

A fictional recipe app submits 6 iPhone screenshots: a title card, a lifestyle photo and 4 app screens. 4 of 6 is more than half, so the iPhone set passes.

Its iPad set has the same title card, the same photo and 2 app screens. 2 of 4 is exactly half, so the iPad set fails. Swapping the photo for a third app screen makes it 3 of 4.

The minimum for other set sizes: 3 of 5, 4 of 7, 6 of 10.

The count can differ between devices, and one screenshot is enough for a device if it shows the app in use. Required sizes and counts per device are in the screenshot requirements checklist.

What counts as the app in use?

Apple gives no precise definition, but its guidance marks the edges:

  • Captions and overlays are fine as long as they don't hide the app's main functionality.
  • Apple says not to show only the hardware, or an overlay with no app interface behind it.
  • Screenshots must not misrepresent the real interface, so capture the version you're submitting.
  • Another Apple platform can appear when it's part of the experience, such as your Apple Watch app.

Apple's example also says each device's screenshots must show the app in use on that device, so an iPhone capture stretched into the iPad slot is asking for trouble. See iPad App Store screenshot sizes.

How panoramas and localizations are counted

An image of your app in use can be spread across two or more screenshots. Apple doesn't say how a spanned image counts toward the majority, so make sure each slice still reads as the app on its own.

Each localization is judged on its own set, so recount whenever a language gains a marketing slide or loses an app screen. How to localize your App Store screenshots covers building those sets.

Other guideline 2.3 rules that catch screenshots

Section 2.3 starts from one principle: screenshots and previews must reflect the app's core experience and stay current with new versions. A redesign you shipped two versions ago and never reshot is a 2.3 problem.

Four rules that catch screenshots, and the fix for each

Peek, Cubby, Squad Up and Kindred are fictional apps. The screenshots are real Screenodon renders with each problem drawn on top.

2.3.2: say when something costs extra

If featured items, levels or subscriptions need an in-app purchase, the screenshots must make that clear. Apple doesn't prescribe wording. A short "Pro" label on paid features does it without putting a price on the image.

2.3.4: previews show only screen captures

App previews may only use video screen captures of the app itself, with narration and video or text overlays allowed. Apple's app preview guidance adds: don't film people using a device, such as fingers tapping the screen. Formats and sizes are in the app preview specs guide.

2.3.7: no prices and no borrowed names

Screenshots shouldn't include prices, or terms and descriptions that don't belong in that kind of metadata. The same guideline warns against packing metadata with trademarked terms, popular app names, pricing information or irrelevant phrases to game the system. On a screenshot, the risky versions are a caption that name-drops a popular rival app and a strip of keywords along the bottom.

2.3.8: suitable for 4+

Screenshots and previews must fit a 4+ age rating even if the app is rated higher. For a violent game, Apple says to avoid images of a gruesome death or a gun pointed at a specific character. "For Kids" and "For Children" are reserved for the Kids Category, and screenshot captions are metadata too.

2.3.9: rights and fictional data

You're responsible for the rights to every material in your screenshots and previews, such as photos, illustrations, logos and music. Apple asks for fictional account information instead of a real person's data, so seed the build with invented names, messages and balances before you capture.

2.3.10: no other platforms

Names, icons or imagery of other mobile platforms or alternative app marketplaces are out, unless there is specific, approved interactive functionality. Read plainly, that means no Android phone frames, no Google Play badge and no "also on Android" line. Apple notes that a third-party platform shown in a status bar is judged under this rule too.

2.3.14: the new rule for creative assets

Guideline 2.3.14, added on October 16, 2026, covers creative assets: images and videos beyond app-in-use screens that appear across the App Store, including the product page header and search results. They must relate to the app's content and functionality or its brand, follow the standard metadata rules and suit all audiences: no misleading references to other apps, no unverifiable claims, no specific or discounted pricing. Their sizes are in the product page header and search result specs.

What Apple's asset best practices add

Apple's asset best practices aren't numbered guidelines, but Apple says they reflect its overall policies and how it judges artwork for featuring. They cover every asset, screenshots included:

  • No specific pricing, discounts, website URLs or copyright symbols.
  • No awards or recognition the app hasn't received, and no claims that can't be verified.
  • Apple asks you not to repeat its own recognitions, such as Editor's Choice, App of the Day or Apple Design Award winner, because they already appear beside your app. That's a request, not a numbered guideline, and plenty of apps show an award they've really won.
  • No logos or references to other platforms or marketplaces.
  • Don't spend a whole screenshot on accolades or a call to action.

Checklist before you submit

Run this for every device and localization:

  • More than half of each device's screenshots show the app in use, counted per language.
  • Every screen matches the interface of the version you're submitting.
  • Captions leave the app's main functionality visible, and no screenshot shows only hardware.
  • iPad screenshots show the app on iPad, not a stretched iPhone capture.
  • Anything that needs an in-app purchase is labeled as paid.
  • No prices, discounts, URLs, copyright symbols, rival app names or keyword strips.
  • Everything suits a 4+ rating.
  • You hold the rights to every image, and all account data is fictional.
  • No Android devices, other stores' badges or other platforms, including in the status bar.
  • No Apple recognitions, and no awards or claims you can't back up.
  • Previews use only screen captures of the app, and header and search assets follow 2.3.14.

What to do after a screenshot rejection

App Review explains the rejection, and the guidelines it breaks, in a message in App Store Connect. Open the app, follow the unresolved issues link at the top, and click Resolve next to the submission.

After a screenshot rejection: two ways back

If the screenshots were the only problem, the same build goes back. Fix everything in App Review’s message first.

Fix the screenshots, then reply or resubmit

If the screenshots were the only problem, you don't need a new build, and you can upload new screenshots while the version shows Rejected or Metadata Rejected. Apple's help pages then describe two routes:

  • Reply. Apple's review status page says a metadata-only fix needs no resubmission: make the changes, then reply to App Review.
  • Resubmit. Apple's reply page says you can resubmit the same build once the issue is resolved. On a submission that shows Unresolved Issues, click Edit next to each rejected item, make the changes, click Add for Review, then Resubmit to App Review.

Fix everything in the message before you do either. Apple warns that resubmitting with issues left over delays review and ends the same way. If the set lives in Screenodon, you can correct it in the editor and publish it straight back to App Store Connect.

If you think App Review got it wrong

Click Reply to App Review and be specific, as Apple's contact page asks. Name the guideline, say which screenshots in each set show the app in use, and explain any screen the reviewer may have misread. You can attach files, and after App Review answers you can ask for a call from the same window.

Appeal to the App Review Board

If the reply doesn't settle it, use Apple's form to appeal to the App Review Board, not the Reply field. Cite the guideline, explain point by point how each set meets it, and send one appeal per rejected app. Don't resubmit while it's open: a new submission starts a new review and closes the appeal. If the problem is the count, swapping a marketing slide for an app screen is a smaller job than an appeal.

Frequently asked questions

Can my first screenshot be a title card?

Yes, as long as more than half of that device's screenshots still show the app in use. The title card doesn't count toward that half.

Do I need a new build to fix a screenshot rejection?

Not if the screenshots were the only problem. Apple lets the same build go back after a metadata fix.

How long does review take after I fix my screenshots?

Apple gives no timing for a reply after a metadata fix, but says most submissions are reviewed within 48 hours. You can't edit screenshots while a submission is Waiting for Review, so check the set before you send it.

Can my screenshots show a price or a sale?

No. Guideline 2.3.7 says screenshots shouldn't include prices, and Apple's best practices rule out specific pricing and discounts. Apple doesn't say how it treats a price on a captured paywall screen, so the cautious choice is to leave that screen out.

Written by

Alistair Cooper

Founder of Screenodon

I’ve spent over ten years shipping iOS apps, from a blank Xcode project to the App Store, on my own and on large teams. At Fender I was a technical lead on Fender Play and worked on apps used by millions of people.

More about me and how I write these guides
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Sources

  1. App Review Guidelines (Last Updated: October 16, 2026)
  2. 2.3.3: Show your app in use with screenshots
  3. App Store asset best practices and resources
  4. App Previews
  5. Updated App Review Guidelines are now available (October 16, 2026)
  6. Reply to App Review messages
  7. Manage a submission with unresolved issues
  8. App and submission statuses
  9. Manage your App Store assets
  10. Track a submission's review status
  11. Contact App Review for help with a submission
  12. Appeal to the App Review Board

Put this into practice on your own set

Start a free account, drop in your raw screenshots, and Screenodon lays out a first draft of the whole set for you to edit. Saving and export at every store size need Pro.

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