App Store product page header and search result assets: specs

By Alistair CooperPublished October 27, 2026

Facts checked against the stores’ own documentation on October 26, 2026.

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A tablet showing the App Store product page of Nocturne, a fictional sleep app, with a wide 21:9 header image of a night sky across the top, marked 21:9, above the app name and its screenshots. Beside it a phone shows the Search tab, where the same art fills the result as a 3:2 search results asset. Labels read 3840 × 1646 for the 21:9 product page header, and 5244 × 2950 for one 16:9 PNG that can stand in for both.

The short answer

The App Store product page header and the search results asset are both optional.

  • Product page header: a 21:9 image or video at 3840 x 1646 pixels.
  • Search results asset: 3:2, from 1920 x 1280 to 3840 x 2560.
  • One 16:9 PNG at 5244 x 2950 can serve both.
  • Videos run 5 to 30 seconds at 30 or 60 fps.
  • Both show on iOS 27 and iPadOS 27 and later, and are reviewed under guideline 2.3.14.
On this page

The product page header is the wide image or video at the top of your product page. The search results asset is the image or video that shows for your app on the Search tab. Apple announced both on October 5, 2026.

What are the product page header and search results asset?

Apple calls both creative assets: images or videos that show your brand, a seasonal offer or new content. That's the difference from screenshots and app previews, which have to show the app in use. Creative assets don't, though guideline 2.3.14 still asks them to relate to the app's content and functionality or its brand. They're separate from your screenshots and previews, and available for iOS and iPadOS apps and games.

  • Product page header. Apple says it's the first thing people notice when they land on your page, and advises one clear idea, designed for someone who has never heard of your app.
  • Search results asset. What shows for your app on the Search tab, before anyone opens your page. Apple's advice is to make the app's purpose obvious at a glance and to consider showing the interface, content or gameplay.

almost 65%

of App Store downloads happen directly after a search

Apple Ads, worldwide App Store data from 2022. Source: Apple Ads, Ads on the App Store[1]

The search results asset sits on that path, so give it the plainer of the two jobs: say what the app does.

App Store product page header and search results asset sizes

PlacementShapeImage size (pixels)Image formatsVideo size (pixels)
Product page header21:93840 x 1646.jpeg, .jpg, .png3840 x 1646
Search results3:21920 x 1280 to 3840 x 2560.jpeg, .jpg, .png1920 x 1280 to 3840 x 2560
Universal (header and search)16:95244 x 2950.png onlynot listed

Apple's spec page also says:

  • Images can't include alpha channels or transparency.
  • Videos are .mov, .m4v or .mp4, at 30 or 60 fps, between 5 and 30 seconds long.

PNG is accepted at every size, so it's the simplest export. Before you upload, check the pixel size and the alpha channel in Terminal:

sips -g pixelWidth -g pixelHeight -g hasAlpha header-en.png

The same spec page lists in-app event media, whose videos run 15 to 30 seconds, so don't borrow those numbers. Screenshot sizes are a separate list, covered in App Store screenshot sizes for every Apple device.

Can one universal image work for both placements?

Upload a universal asset and the version page offers a "Use header asset in search results" option. That saves a second file, but one 16:9 image then stands in for a 21:9 header and a 3:2 search result, and Apple doesn't say exactly how it fits the image to either.

Apple's asset best practices page asks you to keep the focal point in the center so it isn't clipped, to design key elements with a safe area in mind because assets look different across devices and orientations, and to keep key art inside the safe area marked in Apple's templates. The page doesn't print the safe area's dimensions, but the template does: in Apple's header template, the Art Safe Area layer is a 1646 x 661 box centered on the 3840 x 1646 header. That leaves 1097 pixels on each side, 493 above and 492 below, any of which can be cropped. Keep the subject, the app name and any text inside the box.

The header’s art safe area

Measured from the Art Safe Area layer in Apple’s header template. Apple’s spec page doesn’t print these numbers.

Worked example

This is geometry, not documented Apple behavior. Suppose each placement took a plain center crop of a 5244 x 2950 universal image:

  • 21:9 header crop, at full width: keeps 5244 x 2248 (5244 x 1646 / 3840 is about 2248), cutting about 351 pixels from the top and the bottom.
  • 3:2 search crop, at full height: keeps 4425 x 2950 (2950 x 3 / 2), cutting about 410 pixels from each side.
  • What both keep: about 4425 x 2248 in the middle. Anything outside it would be lost in at least one placement.

One universal image, two crops

Geometry only, as in the worked example: Apple doesn’t document how it fits a universal image. Nocturne is a fictional sleep app, drawn from Screenodon library images.

Apple asks you to localize any text in these assets for every language your app supports, the same work as localizing your App Store screenshots, and suggests a shared palette, iconography and fonts across your icon, header, screenshots and previews. Screenodon designs and exports App Store and Google Play screenshot sets in the browser, but it has no canvas for the header or search results asset yet, so build these in Apple's templates.

Video rules: muted, looping, 5 to 30 seconds

  • Muted by default. On your product page people can unmute the header video. In search results they currently can't. Apple's guidance is that "your creative must work silently first."
  • Looping. Videos loop continuously in both placements, so Apple asks for a loop with no visible jump.
  • Poster frame. The first image someone sees before the video plays. You set it in the Asset Library, and it applies everywhere the asset is used.
  • Pacing. Apple says to lead with your value proposition or most compelling feature and to avoid quick cuts. If you add sound, it prefers a short music loop over heavy sound effects.

These videos are not app previews. Previews are screen captures of the app with their own rules, covered in App Store app preview specs.

What shows if you don't add one?

In search, Apple documents the fallback: without a search results asset, your in-app events, app previews and screenshots appear. Its product page guidance adds that when no preview is available, the first one to three screenshots show in search results, depending on orientation. So if you skip the asset, your opening screenshots keep doing that job. How App Store ranking works covers what decides whether your app shows up in those results at all.

A search result with and without the asset

Nocturne and Lull are fictional apps. Their screenshots are Screenodon renders.

For the header, Apple doesn't describe what your page shows without one, or what people on iOS 26 and earlier see. Plan for your screenshots to do the full job on their own.

The Asset Library: get assets approved before you need them

The Asset Library holds your previews, screenshots and creative assets in one place, independent of any app version. To add a creative asset, select your app, click Asset Library in the sidebar, click the add button (+) and choose Upload Creative Assets. Apple's own example is a seasonal campaign approved now and switched on when the season starts.

  • Standalone review. After your app has an approved version, you can submit assets from the Asset Library without creating a new app version, and without saying where you'll use them. Apple reviews them against your app's latest version.
  • Swapping on a live version. If the current version is live on the App Store, select it, open the Header and Search Results tab, choose Header or Search Results, click Browse Assets, pick an approved asset, click Next, then Publish. No new version is needed.
  • Through a new version. Assets you place on the version page go live when that version is approved and released.
  • Bundled items. An asset assigned to a version, custom product page, product page optimization test or in-app event is reviewed with that item, and can't go on its own while that item is in an active submission.
  • Clean-up. You can delete an asset only while it's Prepared for Submission. Otherwise you can archive it, which keeps it out of new placements.

To try a different header image, Apple suggests a product page optimization test.

Guideline 2.3.14: what App Review checks in creative assets

Apple added guideline 2.3.14 on October 16, 2026. Creative assets must relate to your app's content and functionality or its overall brand, follow the standard metadata rules, and suit all audiences. They shouldn't include inappropriate content, references to other apps meant to mislead, product claims that can't be verified, or specific or discounted pricing.

Apple's asset best practices add a checklist worth running before you upload:

  • No specific prices, discounts, website URLs or copyright symbols.
  • Only awards the app has really received. Apple asks you to skip its own, such as Editor's Choice, since they already show beside your app.
  • No logos of or references to other platforms or marketplaces.
  • Suitable for a 4+ age rating, even if your app is rated higher.

The rest of section 2.3, which still governs your screenshots, is in why App Store screenshots get rejected.

Frequently asked questions

Is the product page header required?

No. Creative assets are optional and separate from your screenshots, so a header doesn't replace any screenshot you have to upload. App Store screenshots: the complete guide covers what you do have to upload.

Can I change the header without submitting a new app version?

Yes, if your app's current version is live on the App Store. Get the new asset approved from the Asset Library, then choose it on the live version's Header and Search Results tab and click Publish.

Can I use a video as the universal asset?

Apple's spec page lists the 16:9 universal size only as a PNG image and gives no universal video size. For video, make a 3840 x 1646 file for the header and a 3:2 file for search results.

Can a custom product page have its own header?

Apple says you can use creative assets on custom product pages and upload them from the Custom Product Pages section. It doesn't spell out each placement for custom pages, so confirm the header option when you edit one.

Written by

Alistair Cooper

Founder of Screenodon

I’ve spent over ten years shipping iOS apps, from a blank Xcode project to the App Store, on my own and on large teams. At Fender I was a technical lead on Fender Play and worked on apps used by millions of people.

More about me and how I write these guides
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Sources

  1. Apple Ads, Ads on the App Store
  2. Apple, App Store Connect Help: Creative assets specifications
  3. Apple Developer News, Showcase your apps with new assets on the App Store (October 5, 2026)
  4. Apple, App Store Connect Help: Manage your App Store assets
  5. Apple, App Store Connect Help: Submit assets from Asset Library
  6. Apple, App Store asset best practices and resources
  7. Apple, App Review Guidelines (guideline 2.3.14)
  8. Apple Developer News, Updated App Review Guidelines are now available (October 16, 2026)
  9. Apple, Creating your product page

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